Talk with Estino%. Use the transformation potion at the entrance of the Tursin Outpost and scout the base. Scouting completed! Talk with Spatalos. Talk with Meteina. Lure the Tursin Loudmouth Boss to Meteina. Talk with Meteina. Destroy the flags of the Tursin Outpost (3). Use a flint and set fire to the Tursin Totem Pole of Tursin Garrison. Terminate either Ziloota the Seer or High Priest Munuka. Talk with Spatalos. Lure out Tursin Loudmouth Boss again. Order: Scout the Tursin Outpost for Odium. Meet Estino.
Estino asked you to scout the Tursin Outpost and confirm his suspicion that the Krall have Odium.
You found traces of Odium and lured a Tursin Loudmouth Boss to Meteina so that she could extract information from him.
Based on the information Meteina got from the chief, you executed a plan to kill a Head Priest, who had the Odium.
Full quest's text: Show/Hide
When we foiled their Odium-mining plot, the Tursin Krall doubled their defenses. So we know they have Odium, but not how much, or if they can refine it.
We must get those answers, Player.
The Brigade General wants someone to reconnoiter the Tursin Outpost. That would be you. The problem with being trustworthy and competent is that people give you the dangerous jobs.
There are so many Krall down there that you could walk across the valley on their heads. But this isn't a suicide mission. Even you couldn't take on that many and survive.
Use this transformation potion when you get close to the Tursin Outpost.
You'll become a Plumis, so you can scout the area from above. Look for anything to do with Odium: stockpiles, refining equipment, anything suspicious, then report back to Brigade General Spatalos.
Ah, our Plumis returns safely to the roost. What news?
Those blasted Krall! Smash one plot and they hatch another somewhere else.
Okay, we need to find out how much Odium they have, and what they plan to use it for.
Meet up with Meteina. She's a sentry at the Ellun River Mouth. She speaks Krallic, so she'll have some inside information for you.
Spatalos sent you to help me tackle the Krall, right?
I've been listening in on their conversations for weeks now. If they have Odium, I can tell you who'd know all about it.
The Tursin Loudmouth Boss knows everything that happens on the Krall base. We need to find out what he knows about the Odium.
I want you to go to the Tursin Outpost and lure him out. I'll take it from there.
No. We can't subdue the Tursin Loudmouth Boss until you've beaten the fight out of him. But if you finish him off completely, he won't be able to tell us anything.
So tire him out just enough so he can't fight back, then lure him back here.
It must be my birthday! You've brought me a nice fat Tursin Loudmouth Boss!
As the only Daeva around here who speaks Krallic, I get the job of interrogating him. Can't say I'm looking forward to it.
Wait here. I'll see if I can persuade him to talk.
Nothing yet. He'll break soon, I think.
Okay, I've found out where the Odium is. Now all we have to do is to take it.
When you get inside the Tursin Outpost you'll see some flags. They're symbols of the chieftain's power, and while the flags fly, the Krall believe they can't fall.
If you break the sacred flag poles, you'll break their morale. That's the first step.
Take this and set fire to the Tursin Totem Pole. It shows them that the chieftain is alive and well. If you burn it, the Krall will panic.
Your final mission is to kill a Krall Head Priest. The Kobolds have been giving them Odium as an offering, so they're sitting on a huge stockpile of it.
Ziloota the Seer and High Priest Munuka are the most powerful Head Priests. Take out one of them and it'll destabilize the Krall power structure considerably.
Oh, and don't even think about trying this alone. You'll need allies. If you live through this, report back to the fortress commander. Good luck.
Well? Did the Krall talk? What did he say? I need answers!
You defeated a Krall Head Priest That's more than I dared hope.
You may have heard the story of Deltras, an Elyos who upheld the pride of our race in the face of Asmodian contempt. I think Deltras and the Storm Legion would be proud of you today, Player.
175 275 XP
Old Red Sack
|Class||Warrior, Scout, Mage, Priest, Technist, Muse, Gladiator, Templar, Assassin, Ranger, Sorcerer, Spiritmaster, Chanter, Cleric, Gunslinger, Songweaver|