Category: Miragent Holy Templar Quest
Collect the ornaments of the [plur]Calydon Chaser and the [plur]Calydon Shaman and bring them to Lavirintos. PlayerCarry out the Mission[pl:"Missions"] to destroy the Unavarun Legion on the Isle of Roots (300). Talk to Lavirintos. Knock out one of the Dredgion Captains (1). Talk to Lavirintos. Summon divine power and take the Divine Oath Stone to High Priest Jucleas, to carry out the final initiation ritual. Talk to Lavirintos. Carry out the final mission to become a member of the Miragent Holy Templars.
Lavirintos said you were about to face your final test. He asked you to go to Theobomos and kill Calydon.
When you brought him proof that you had completed the task, he sent you to the Isle of Roots in Reshanta to smash the Unavarun Legion.
You destroyed the Unavarun Legion and then defeated one of the Dredgion Captains. You then found Jucleas to conclude the initiation ritual.
You swore the oath of allegiance as your body was filled with divine power. You then returned to Lavirintos who bade you welcome and handed you a Miragent Holy Templar's weapon.
Full quest's text: Show/Hide
Player, now you're wearing the uniform of the Miragent Holy Templars. But there's one more challenge...one that will give you the right to the Miragent's Holy Templar title as well.
The last test will check your loyalty to Sanctum and your flexibility in working together with other members.
We Elyos have many enemies. And Calydons are among the most dangerous.
They seized part of Theobomos, the land that our ancestors and comrades risked their lives to settle, and the Calydons have no intention of returning it to us.
Go to Theobomos and eliminate Calydon Chasers and Calydon Shamans so that they will know the unyielding will of the Elyos!
Collect Calydon Mane Ornaments as proof of your victory.
No pity, no mercy. The Calydons deserve neither.
And take care! They seem slow, but Calydons are surprisingly cunning and employ pack tactics. If you underestimate them, you'll be in big trouble.
Player, you're the talk of Sanctum.
The Miragent Holy Templars are all waiting...after all you've demonstrated thus far, we had no doubt that you would deal with Calydons easily.
Show me the Calydon Mane Ornaments, and we'll make it official!
That was easy, wasn't it?
Let's not stop now. This time the target is the Balaur in the Abyss.
Go to the Isle of Roots in Reshanta and obliterate the [plur]Ashikar Churl[pl:"Churls"], the [plur]Ashikar Infantry[pl:"Infantrymen"] and the [plur]Ashikar Apprentice[pl:"Apprentices"].
They are extremely strong adversaries. Do you have the courage to face them?
Player, have you brought news?
Did you defeat our adversaries on the Isle of Roots?
Even if the Asmodians get in your way, they stand no chance against you, Player.
Tell me all about your heroic deeds. I want as much detail as possible.
This time, we test not only your potential and combat abilities, but also that you can work harmoniously with your colleagues.
The Holy Templars cannot abide those who don't work well with others.
Your target this time is one of the Dredgion Captains. Defeat Captain Mituna, Captain Adhati, or Captain Zanata, but do not go alone! You'll face not only Balaur but also Asmodians trying to interrupt your mission.
We used to think the Dredgion was invincible, but now we know the truth. If brave Daevas work together, they can defeat even the Dredgion.
Did you eliminate one of the captains? Tell me what it's like inside the Dredgion.
Can you hear the cheers? All of them are for you, Player!
Go to High Priest Jucleas and perform the ritual of affirmation one last time. This ritual is to affirm that you've become a member of the Miragent.
Fill yourself with divine power so even the Seraphim Lords take notice of your accomplishment.
Word travels fast. Everyone in Sanctum says you've passed the final test.
I know we've been through this a lot, but the ritual is different this time. In this last ritual of affirmation, you will introduce yourself to the Seraphim Lords and receive their approval.
To prove your pure soul and peerless talent, you must fill yourself with divine power. Have you done so?
I can feel pure, divine power dynamically swirling inside you.
You know what you have to do now, don't you?
Vow your eternal loyalty to the Miragent Holy Templars.... Your destiny awaits, Player.
Give me the Divine Oath Stone.
When this ritual finishes, you will be an official member of the Miragent. You're no longer a mere Daeva--you're something more.
When the ritual is over, go to Lavirintos. He was preparing a weapon to give you--a focus for your considerable power.
You need to be full of divine power to complete the ritual. You must show your soul to the Seraphim Lords, after all.
Come back after filling yourself with divine power.
Oh dear! You forgot the Divine Oath Stone at this critical moment.
Go buy one, and hurry back! Mustn't keep Lavirintos--not to mention the Seraphim Lords--waiting!
Indeed you have. Arieluma, Holy Templar Player!
Now you are a challenger no longer. You are a Miragent's Holy Templar.
You are the chosen scion of a chosen people. Let all bow before your light!
5 390 338 XP
Miragent Holy Templar
Miragent's Dagger (Assassin)
Miragent's Sword (Assassin)
Miragent's Longbow (Assassin)
Miragent Stringed Instrument (Bard)
Miragent's Warhammer (Chanter)
Miragent's Staff (Chanter)
Miragent's Shield (Chanter)
Miragent's Tome (Spiritmaster)
Miragent's Jewel (Spiritmaster)
Miragent's Dagger (Gladiator)
Miragent's Sword (Gladiator)
Miragent's Warhammer (Gladiator)
Miragent's Greatsword (Gladiator)
Miragent's Spear (Gladiator)
Miragent Aether Revolver (Gunner)
Miragent Aether Cannon (Gunner)
Miragent's Sword (Templar)
Miragent's Warhammer (Templar)
Miragent's Greatsword (Templar)
Miragent's Shield (Templar)
Miragent's Warhammer (Cleric)
Miragent's Staff (Cleric)
Miragent's Shield (Cleric)
Miragent's Dagger (Ranger)
Miragent's Sword (Ranger)
Miragent's Longbow (Ranger)
Miragent Aether Key (Aethertech)
Miragent's Tome (Sorcerer)
Miragent's Jewel (Sorcerer)
|Class||Warrior, Scout, Mage, Priest, Engineer, Artist, Gladiator, Templar, Assassin, Ranger, Sorcerer, Spiritmaster, Chanter, Cleric, Gunner, Bard, Aethertech|
Quest requirementsFinished quests:
Persistence and Luck